![]() Īir Combat was released in Japan on June 30, 1995, as Ace Combat. ![]() The project planner, Asahi Higashiyama, believed the PlayStation's superior hardware could allow for more potential in the game and room for expansion. Believing console-exclusive features would give consumers more incentive to buy it, the team chose to scrap a straightforward port and instead create a new game based on the arcade game's core mechanics. At the time, Namco primarily focused on developing ports of arcade games like Ridge Racer and Cyber Sled, which often contained content exclusive to their PlayStation releases. Problems arose early in development for the home port, as staff did not believe the PlayStation's hardware was powerful enough to properly render the arcade version's gameplay. The arcade game was published in 1993 for Namco's polygon-powered System 21 hardware, and is noteworthy for its 3D graphics and technological capabilities. The two were commissioned by company executives to create a home port of the arcade game Air Combat for the then-new PlayStation console. Development and releaseĪir Combat was created by Namco designer Masanori Kato and producer Kazumi Mizuno. Players can also swap between a first-person and third-person camera option. Players can also unlock new aircraft and special minigames by completing specific objectives at various points throughout the game. Alongside the main single-player campaign, there is also a split-screen multiplayer deathmatch mode, where two players attempt to destroy each other in the quickest time possible. Additional wingmen can be hired by earning additional money during combat. īeginning at the game's fourth mission, a wingman can be employed that will help protect the player and fight alongside them. ![]() Extra money can also be earned by destroying optional, "non-target" enemies. Completing missions awards the player money, which can be used to purchase new aircraft in their own personal hangar. Missions range from destroying a squadron of enemies, protecting an allied base from enemy fire, or destroying a massive battleship. The player controls one of sixteen different aircraft, including the F-4 Phantom, Su-27 Flanker, and Lockheed F-117 Nighthawk, and must complete each of the game's seventeen levels, each having mission objectives that must be fulfilled. In response to attacks made across the globe, a mercenary air force is assembled to prevent the terrorist organization from seizing control of the government. This game's plot centers on a sadistic terrorist organization launching a surprise attack coup against allied nations, specifically the fictional country of Usea. It spawned the Ace Combat franchise with several sequels, spin-offs, and other forms of media.Īir Combat is a combat flight simulation game presented in an arcade-like format. Critics found enjoyment in the game's arcade-like gameplay, realism, and cinematic approach, though several criticized its graphics and presentation for being below-average. Air Combat shipped 2.23 million copies worldwide and was later reprinted under Sony's The Best budget title range. Company employees Masanori Kato and Kazumi Mizuno were tasked with bringing the game to the then-new PlayStation, but decided to create a new game from scratch after realizing the PlayStation's hardware was not powerful enough to properly render the arcade version's gameplay. ![]() Missions award money that is used to purchase new jet fighter, each with its own unique weapons and strengths.Īir Combat is based on a 1993 arcade game of the same name that ran on the Namco System 21 hardware. Players control an aircraft and are tasked with completing a series of missions, with objectives ranging from destroying formations of enemies to protecting a specific target from enemy fire. Air Combat is a 1995 combat flight simulator developed and published for the PlayStation by Namco.
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